Work conquers all.

Labor omnia vincit

Trunks are the stable bodies of knowledge that connect broad source domains to specialised capabilities and the artefacts they produce. Tools, projects and ventures may change; a mature trunk accumulates concepts, methods, evidence and practice over time.

The canonical model

Ground — reasoning, observation, questions, claims, evidence and decisions
└── Roots - broad source domains and enduring interests
    └── Trunks - coherent bodies of knowledge
        └── Branches - specialised topics, practices and capabilities
            └── Leaves - projects, repositories, writing, experiments and other artefacts

A trunk is not a personal principle, a working method, an organisation, a product or an individual project. Principles belong in Ground; organisations and ventures sit alongside the tree; products and projects normally appear as Leaves.

Ground
└── Roots
    └── Trunks
        └── Branches
            └── Leaves

Principles that support every trunk

Learning by building

Real understanding grows through systems that have to work and expose design trade-offs, failure modes and new questions.

From fundamentals to systems

Foundational concepts should remain reusable while their applications connect games, infrastructure, AI, products and physical systems.

Public knowledge assets

Useful outcomes should leave behind durable evidence: repositories, writing, diagrams, demos, templates, devlogs, reports or case studies.

Compounding evolution

The aim is not to collect unrelated projects. Each branch and leaf should deepen one or more trunks and strengthen the connected body of work.

These are Ground-level principles that guide how the trunks are developed. They are not themselves trunks.

How trunks behave

Stable, not static

A trunk persists while its terminology, tools and branches evolve. Computer Science remains a body of knowledge even as languages, frameworks and runtime platforms change.

Connected to several roots

A trunk may draw from more than one domain. Game Design grows from Arts & Entertainment, Technology & Computing, Hobbies & Interests and Business.

Expressed through branches

Trunks become actionable through narrower subjects, practices and capabilities such as Detection Engineering, Game AI, Platform Engineering or Marketing Analytics.

Proven through leaves

Repositories, games, assessments, experiments, articles, diagrams and case studies provide inspectable evidence that a body of knowledge is actually being developed and applied.

Current trunks

This is the initial canonical catalogue. A trunk may connect to several Roots and may share Branches or Leaves with another trunk; those many-to-many relationships are intentional.

Body of knowledge

Science and Mathematical Foundations

Quantitative reasoning, physical models and reusable abstractions for understanding systems, motion, measurement, uncertainty and change.

Associated roots
Science Technology & Computing
Representative branches
Mathematics Physics Measurement Modelling Probability
Body of knowledge

Computer Science and Software Systems

Algorithms, data structures, computation, operating systems, databases, networking, distributed systems and the engineering of reliable software.

Associated roots
Technology & Computing Science
Representative branches
Algorithms Systems Programming Distributed Systems Web Engineering Software Architecture
Body of knowledge

Electrical, Electronic and Embedded Systems

Circuits, signals, sensors, control, embedded computing, digital hardware and physical interfaces between software and the material world.

Associated roots
Science Technology & Computing
Representative branches
Electronics Embedded Systems FPGA Programming Sensors Control Systems
Body of knowledge

Cloud, Platform and Security Engineering

The design, operation and assurance of cloud platforms, delivery systems, runtime environments, controls and evidence-producing security practices.

Associated roots
Technology & Computing Business Law, Government & Politics
Representative branches
Platform Engineering DevSecOps AWS Security Detection Engineering Compliance Engineering Cyber Resilience
Connected entities and leaves

Nishanth Konsultancy, Security Capabilities Lab, Hardened Compute, security assessments, risk registers and remediation evidence.

Body of knowledge

Artificial Intelligence and Knowledge Systems

Machine intelligence, knowledge representation, retrieval, planning, model operations and evidence-grounded systems that assist human reasoning and decision-making.

Associated roots
Technology & Computing Science Business
Representative branches
AI Infrastructure Retrieval Engineering Knowledge Graphs Agent Planning Model Operations Experimentation Systems
Representative leaves

Hybrid RAG, Champion–Challenger Experiment Engine, Private AI Fabric, ontology models and grounded AI architecture notes.

Body of knowledge

Game Design and Interactive Entertainment

The design and production of games, playable media, simulations, interactive narratives, economies, agents and multiplayer experiences.

Associated roots
Arts & Entertainment Hobbies & Interests Technology & Computing Business
Representative branches
Game Development Game AI Simulation Design Narrative Systems Multiplayer Systems Game Economy Design
Connected entities and leaves

RetroKrafters, Arcade Division, Arcade Space Shooter, KINGPIN, GOAP Engine, browser games and playable prototypes.

Body of knowledge

Marketing and Advertising Technology

Technology for understanding audiences, operating content, running experiments, serving advertising and connecting marketing activity to measurable outcomes.

Associated roots
Business Technology & Computing Arts & Entertainment
Representative branches
Social Listening Content Operations Marketing Analytics Ad Decisioning Experimentation Attribution
Connected entities and leaves

Roimantics, Gear5Ads, multi-platform content scheduling, reporting pipelines, campaign dashboards and audience-intelligence workflows.

Body of knowledge

Digital Sovereignty, Regulation and Public Systems

The relationship between technology, law, state capacity, data governance, regulated markets and infrastructure that must remain trustworthy and inspectable.

Associated roots
Law, Government & Politics Technology & Computing Business
Representative branches
Indian Cybersecurity Compliance Data Protection Tender Intelligence Sovereign Cloud Digital Public Infrastructure
Representative leaves

Regulatory Watch India, digital-sovereignty assessments, tender requirement analyses, compliance mappings and hardened-compute validation plans.

Body of knowledge

Product, Venture and Technical Leadership

Turning uncertain opportunities into coherent products, organisations and delivery systems through architecture, operating models, prioritisation and accountable technical leadership.

Associated roots
Business Technology & Computing
Representative branches
Product Strategy Systems Architecture Technical Leadership Operating Models Venture Development Commercialisation
Connected entities and leaves

Nishanth Konsultancy, RetroKrafters, Roimantics, strategy memoranda, architecture RFCs, service offerings, product plans and delivery playbooks.

Body of knowledge

Automotive, Mobility and Spatial Systems

Vehicles, movement, maps, location intelligence, spatial computation and the systems that connect physical assets to digital representations.

Associated roots
Automotive Science Technology & Computing
Representative branches
Vehicle Systems Telematics Spatial Computing Mapping Systems Simulation
Representative leaves

Map-generation engines, spatial-processing experiments, mobility research, simulations and automotive technical notes.