Arcade Space Shooter
An arcade space shooter showcasing game-development foundations namely vectors, timing, collision, and motion.
Leaves are the visible artifacts that can be opened, played, read, reused, or inspected.
Ground
└── Roots
└── Trunks
└── Branches
└── Leaves
An arcade space shooter showcasing game-development foundations namely vectors, timing, collision, and motion.
An ASCII dungeon crawler showcasing game-development techniques of map-generation inspired by retro roguelikes.
Separate infrastructure, ML execution, and model delivery. A practical comparison of SageMaker AI, Studio, and Unified Studio.
MLOps pipelines using Terraform IaC on AWS →A practical repository for exploring hybrid retrieval and production-oriented RAG architecture. It connects applied AI infrastructure work back to vectors, ranking, APIs, and systems performance.
Open repository →Physics, computer science, and electronics become reusable knowledge assets rather than scattered notes.
See branch structure →