Arcade Space Shooter
A compact browser-playable arcade experiment and an example of how game-development leaves can point back to foundations like vectors, timing, collision, and motion.
Leaves are the visible artifacts that can be opened, played, read, reused, or inspected.
Ground
└── Roots
└── Trunks
└── Branches
└── Leaves
A compact browser-playable arcade experiment and an example of how game-development leaves can point back to foundations like vectors, timing, collision, and motion.
A practical repository for exploring hybrid retrieval and production-oriented RAG architecture. It connects applied AI infrastructure work back to vectors, ranking, APIs, and systems performance.
Open repository →Writing built around what changes when local experiments become reliable production systems, with emphasis on telemetry, observability, deployment, and operational constraints.
Writing and profiles →Illustrated foundation pages that can be reused across games, electronics, AI infrastructure, and systems engineering.
Start with Math →Physics, computer science, and electronics become reusable knowledge assets rather than scattered notes.
See branch structure →Mature leaves explain the problem, constraints, approach, and outcomes in a way that can be shared after a conversation or proposal.
Open case studies →