Foundational branch

Math & Arithmetic.

Short illustrated explanations of the concepts behind games, electronics, AI systems, interfaces, simulations, and infrastructure.

Key idea: math is not a subtopic of game development. Game development is one applied leaf growing from the Math & Arithmetic branch.

Core areas

  • Foundations and arithmetic
  • Algebra and equations
  • Geometry
  • Trigonometry
  • Vectors
  • Probability
  • Graphs
  • Optimization
  • Systems math

Applied paths

  • Math & Arithmetic for Game Developers
  • Math & Arithmetic for Electronics
  • Math & Arithmetic for AI Infrastructure
  • Math & Arithmetic for Systems Engineers
  • Math & Arithmetic for Visual Thinkers

Example concept: waves

Plain meaning

A wave is a repeating change over time or space. It can pulse, oscillate, carry information, or describe motion.

AmplitudeFrequencyPeriodPhaseWavelength

Used in games

Floating items, idle breathing animations, ocean motion, enemy movement, pulsing UI, and camera shake.

See game leaves →

Used in systems

Traffic spikes, load oscillation, queue pressure, periodic jobs, monitoring signals, and cyclic behaviour.

See systems leaves →
/math/
├── foundations/
├── geometry/
├── trigonometry/
├── vectors/
├── probability/
└── applied/