Core areas
- Foundations and arithmetic
- Algebra and equations
- Geometry
- Trigonometry
- Vectors
- Probability
- Graphs
- Optimization
- Systems math
Short illustrated explanations of the concepts behind games, electronics, AI systems, interfaces, simulations, and infrastructure.
Key idea: math is not a subtopic of game development. Game development is one applied leaf growing from the Math & Arithmetic branch.
A wave is a repeating change over time or space. It can pulse, oscillate, carry information, or describe motion.
Floating items, idle breathing animations, ocean motion, enemy movement, pulsing UI, and camera shake.
See game leaves →Traffic spikes, load oscillation, queue pressure, periodic jobs, monitoring signals, and cyclic behaviour.
See systems leaves →/math/ ├── foundations/ ├── geometry/ ├── trigonometry/ ├── vectors/ ├── probability/ └── applied/