Math & Arithmetic
Arithmetic, geometry, trigonometry, vectors, probability, graphs, optimization, and systems math.
Open Math & Arithmetic →Not all branches are the same. Some are foundational and explain reusable concepts. Others are applied and show where those concepts become useful in products, games, infrastructure, and systems.
Arithmetic, geometry, trigonometry, vectors, probability, graphs, optimization, and systems math.
Open Math & Arithmetic →Motion, energy, momentum, waves, sound, light, heat, electricity, magnetism, and real-world system behaviour.
Open Physics →Data structures, algorithms, state machines, concurrency, databases, networking, distributed systems, and security fundamentals.
Open Computer Science →Signals, circuits, timing, sampling, filters, sensors, communication, microcontrollers, and embedded interfaces.
Open Electronics →Movement, collision, combat, networking, balancing, procedural systems, and interactive design.
Vectors, matrices, probability, queues, inference systems, observability, evaluation, and deployment.
Microservices, cloud systems, delivery workflows, auditability, incident readiness, and practical production safety.
Operator stations, arcade hardware, physical controls, sensors, embedded interfaces, and experimental physical computing.
Foundational Branches ├── Math & Arithmetic ├── Physics ├── Computer Science └── Electricals & Electronics Applied Branches ├── Game Development ├── AI / Infrastructure ├── Platform Engineering + DevSecOps └── Hardware / Embedded Systems