Foundational branch

Physics.

Physics explains how things move, interact, transfer energy, vibrate, heat up, cool down, flow, collide, and transmit signals.

Core areas

  • Motion
  • Forces
  • Energy
  • Momentum
  • Waves
  • Sound
  • Light / optics
  • Heat
  • Fluids
  • Electricity & magnetism

Applied paths

  • Physics for Game Developers
  • Physics for Electronics
  • Physics for Hardware Builders
  • Physics for AI Infrastructure
  • Physics for Product Systems

Example: motion

Motion shows up in game feel, projectile arcs, animation timing, vehicle handling, ergonomics, and physical system design.

Example: energy

Energy helps explain recoil, explosions, battery life, thermal limits, motor control, and even infrastructure efficiency.

Example: waves

Waves connect ocean motion, sound, vibration, radio signals, filters, sampling, and traffic patterns in infrastructure.