A representative path through the site. The complete
system contains many cross-links that are not shown in
this navigational view.
flowchart TB
G["GROUND
Reasoning, observation, first principles and evidence"]
R_TECH["ROOT
Technology & Computing"]
R_ARTS["ROOT
Arts & Entertainment"]
T_SEC["TRUNK
Security Engineering"]
T_AI["TRUNK
Artificial Intelligence Systems"]
T_GAME["TRUNK
Game Design & Interactive Entertainment"]
B_DET["BRANCH
Detection Engineering"]
B_RET["BRANCH
Retrieval Engineering"]
B_GAME["BRANCH
Game Development"]
L_SEC["LEAF
Security Capabilities Lab"]
L_RAG["LEAF
Hybrid RAG"]
L_ARCADE["LEAF
Arcade Space Shooter"]
G --> R_TECH
G --> R_ARTS
R_TECH --> T_SEC
R_TECH --> T_AI
R_ARTS --> T_GAME
T_SEC --> B_DET
T_AI --> B_RET
T_GAME --> B_GAME
B_DET --> L_SEC
B_RET --> L_RAG
B_GAME --> L_ARCADE
classDef ground fill:#f4c95d,stroke:#735c0f,color:#001c21,stroke-width:3px;
classDef root fill:#7bc8a4,stroke:#165b40,color:#001c21,stroke-width:3px;
classDef trunk fill:#9a6846,stroke:#4d2e1d,color:#ffffff,stroke-width:3px;
classDef branch fill:#72b7ff,stroke:#2b6aa0,color:#001c21,stroke-width:3px;
classDef leaf fill:#b7e4c7,stroke:#2d6a4f,color:#001c21,stroke-width:2px;
class G ground;
class R_TECH,R_ARTS root;
class T_SEC,T_AI,T_GAME trunk;
class B_DET,B_RET,B_GAME branch;
class L_SEC,L_RAG,L_ARCADE leaf;